Hello, I am experiencesing some issues in UE5.1 sequencer:
i have a cilinder and i want it to rotate on his Yaw axis, at the same time I want to move and rotate this cilinder around my scene. The point is that the cilinder always have to rotate on itself. The problem in the sequencer is that everytime i create an animation between 0 and 360 for the Yaw it works on the global axis, so if I rotate the cilider is not rotating on that axis anymore.
i am not figuring out how to set the rotaion on the local axis instead of the global and how to use double transform, one for local and one for global.
I am sure I am missing something, as this is a basic animation that you can do with any another software. How to do that in UE5.1?