How to set multiple rotation value in UE5.1 sequencer?

Hello, I am experiencesing some issues in UE5.1 sequencer:
i have a cilinder and i want it to rotate on his Yaw axis, at the same time I want to move and rotate this cilinder around my scene. The point is that the cilinder always have to rotate on itself. The problem in the sequencer is that everytime i create an animation between 0 and 360 for the Yaw it works on the global axis, so if I rotate the cilider is not rotating on that axis anymore.
i am not figuring out how to set the rotaion on the local axis instead of the global and how to use double transform, one for local and one for global.

I am sure I am missing something, as this is a basic animation that you can do with any another software. How to do that in UE5.1?

It’s always nice to get the help and the support from the community…

Btw I managed to fix the situation, here’s what I did:

I open my cylinder in Blender and added a Bone,
Than in the UE sequencer I rotate with the bones and with the classic transform paramenter.

I cannot believe this is the only way,
for a software like Unreal Engine that is going soon to have a price for “non game” projects, this is quite weird.

i am still convinced that I am missing something but not receveing any reply to this post makes me a little suspicious.

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