How to set max speed in 0 gravity on pawn

I am adding force to a vector of on a static mesh default pawn in a 0 g environment. The pawn will build up speed indefinitely. How do I set the max speed in any direction of the pawn?

Hey there @Acindian! Welcome to the community! I believe you should be able to clamp the velocity at the end of your movement equation using Get Velocity -> Clamp Vector -> Set Velocity. This however will only work for it’s own movement. Otherwise you’d have to clamp the velocity OnTick which is less desirable.

There was previously a terminal velocity setting in project settings, if that’s still available would work but would apply it to all actors across the project evenly. For example a feather and a brick will have the same terminal velocity.

I had to do it on tick, by applying force against the mesh if it tries to push past the clamped limit.