I am adding force to a vector of on a static mesh default pawn in a 0 g environment. The pawn will build up speed indefinitely. How do I set the max speed in any direction of the pawn?
Hey there @Acindian! Welcome to the community! I believe you should be able to clamp the velocity at the end of your movement equation using Get Velocity -> Clamp Vector -> Set Velocity
. This however will only work for it’s own movement. Otherwise you’d have to clamp the velocity OnTick which is less desirable.
There was previously a terminal velocity setting in project settings, if that’s still available would work but would apply it to all actors across the project evenly. For example a feather and a brick will have the same terminal velocity.
I had to do it on tick, by applying force against the mesh if it tries to push past the clamped limit.
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