I want to set the relative location for the spring arm in C++ , any help appreciated )
blueprint version.
I want to set the relative location for the spring arm in C++ , any help appreciated )
blueprint version.
I tried this but not working:
SpringArm->SetRelativeLocation(Location);
NewLocation = FVector(Location.x, Location.y, Location.z + ReturnValue);
SetActorLocation(FMath::Lerp(Location, NewLocation, ReturnValue));
This is how the function looks like in the source code, but not available using SpringArm->GetRelativeLocation();
/**
* Gets the literal value of RelativeLocation.
* Note, this may be an absolute location if this is a root component (not attached to anything) or
* when IsUsingAbsoluteLocation returns true.
*
* This exists so subclasses don't need to have direct access to the RelativeLocation property so it
* can be made private later.
*/
FVector GetRelativeLocation() const
{
return RelativeLocation;
}
The lerps in your examples seem incorrect. In the BP example, your lerp alpha being 0 will return Location… New Location will be ignored. In the C++ example, you use returnvalue for the location and alpha so it’s difficult to understand what you’re doing there.
Alpha generally is a range 0.0 - 1.0. 0 will return the first value, 1 will return the second, 0.5 will return a value halfway between the two (Linear Interpolated ie Lerp).
fvectorlocation = SpringArm->GetComponentLocation();
FMath::Lerp(fvectorlocation, fvectornewlocation, output);
SpringArm->SetRelativeLocation (fvectornewlocation = FVector(fvectorlocation.X , fvectorlocation.Y, fvectorlocation.Z + output));
I hope it will help you , cheers.
yes but send me to the moon well at least I learned how to change the location of the components, Thank You for your reply but still not solved the issue
Thank You for helping, at least I learned something new about lerp )
edit has been made to my post, corrected the overflow.
Thank You for helping, very much appreciated )
No problem, keep coding and learning.