How to set character’s Character Movement Component in 4.9?
Figured it out.
.h
// The constructor
AMyCharacter(const FObjectInitializer& ObjectInitializer);
.cpp
#include "MyCharacterMovement.h"
AMyCharacter::AMyCharacter(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer.SetDefaultSubobjectClass<UMyCharacterMovement>(ACharacter::CharacterMovementComponentName))
{
...
}