How to set character's Character Movement Component in 4.9?

How to set character’s Character Movement Component in 4.9?

Figured it out.

.h

// The constructor
AMyCharacter(const FObjectInitializer& ObjectInitializer);

.cpp

#include "MyCharacterMovement.h"

AMyCharacter::AMyCharacter(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer.SetDefaultSubobjectClass<UMyCharacterMovement>(ACharacter::CharacterMovementComponentName))
{
    ...
}