Hello guys. I am new in game development area on the Unreal Engine 4, since working with UNITY Engine and am having some difficulties.
Below is my workflow:
1 I created a Character in DAZ Studio.
2 I exported as .fbx
3 I imported the .FBX file in 3DS 2015
4 Re exported as .fbx
5 I imported the file. FBX in Unreal Editor with all materials and textures.
Here is the problem:
I had problems with the hair and the eyelashes but managed to solve.
but with the eyes I could not.
You’re going to have to create some way in your material to change the colour of just the eyes - I do this with a mask and a lerp, but without seeing your material it’s going to be a little difficult to give you straightforward help.
In a nutshell, you want to have a colour parameter, a mask which covers the area you want to colour in, and then a lerp between the base texture and the colour based on that mask. You can also add a grayscale texture in there to not just have a flat colour.