How to set Character Eyes Color?

Hello guys. I am new in game development area on the Unreal Engine 4, since working with UNITY Engine and am having some difficulties.
Below is my workflow:

1 I created a Character in DAZ Studio.
2 I exported as .fbx
3 I imported the .FBX file in 3DS 2015
4 Re exported as .fbx
5 I imported the file. FBX in Unreal Editor with all materials and textures.

Here is the problem:

I had problems with the hair and the eyelashes but managed to solve.
but with the eyes I could not.

The pupil and iris have a single color.

Below the image:

57415-olhos.jpg

Plese, Help me!!

You’re going to have to create some way in your material to change the colour of just the eyes - I do this with a mask and a lerp, but without seeing your material it’s going to be a little difficult to give you straightforward help.

In a nutshell, you want to have a colour parameter, a mask which covers the area you want to colour in, and then a lerp between the base texture and the colour based on that mask. You can also add a grayscale texture in there to not just have a flat colour.

Hi Jargon

I have a material for each eyes parts but i think i have to modify only the material of pupil and iris. All of materials has the same texture:

belows the image:

It looks like your characters element index for the eyes doesnt have the material and instead is set to worldgridmateiral

Hi ,

How I fix this?

  1. make sure that you have assigned the right material to the material slots
  2. make sure that you have uv mapped the eye → check it in your 3d program :wink: