Hi everyone, I was wondering if it is possible to save and set the time of the world when opening one level to another? This would mean I would have to save the current rotation of the world (via game instance) and set it when opening a new level. I have tried implementing this into the blueprint but it doesn’t work. Could I be doing something some kind of mistake?
1 Like
Are you sure the default GameInstance class for the game is actually Game_Instance? Verify that as it may not be and would be failing the cast every time.
Have you tied a print string to the cast failed exec pins and the rotator pins to check the outputs? I’d be checking for failed casts before anything on this.