Wondering how to set a starting position of an actor on a spline
right now all the actors begin their movement on a spline from the bigging of the spline itself.
and if I “push” the actor it will also jus jump to the beginning of the spline
and a second question
How to make sure the actor “loops” on the spline at this moment the movement ends as soon as actor reaches the end of the spline
Those will produce a relative / world space location on the spline you’re getting. We can also Find Location Closest to World Location with a node - can be convenient at times.
I tried this before and it didn’t work, the cart actor is still starting its movement from the beginning of the spline
Overwise I don’t quite understand where else in the blueprint I need to set the starting actor position (the start vector variable is the start of the push)
as far as timeline goes, currently my only timeline is for pushing movement
I did attempt what i saw in the example you provided
Could you give us a super brief rundown of how it’s supposed to work? Are we pushing a mining cart along a spline? If so, what’s the timeline for? Do we touch it and it goes from point A → B? Or it only moves while we prod it?
Here is a quick example
A rail is looping, a world position of the cart is changing to the beginning of the loop and I would prefer if i could either set or keep the starting position as I placed it, whatever is easier tbh
and so if the cart is at the end of the circle it can just loop on a spline