How to set a mesh to not render on its owner?


I have set a mesh for my player, but I haven’t yet found a way to make the player unable to see his own body. For multiplayer purposes, I’d like everyone but the player himself have the mesh be rendered. Thanks!

(kinda) updated.

In C++ it would be: GetMesh()->SetOwnerNoSee(true);
In BP search for SetOwnerNoSee node it must be inside “Rendering” category