Using CubeGrid to create a level, problem is the entire level is a single huge mesh.
and I want to use Lumen, so, I have to split this mesh into many smaller meshes.
I’m also open to redoing my level with CubeGrid in a way that would accomplish this.
Any ideas? Looked around for a solution but no luck
EDIT: solution: Simply create a new grid for each “mesh” you want to have. I misunderstood the workflow and did everything in a single cubeGrid actor.