How to separate/split meshes created with CubeGrid tool? for use with Lumen

Using CubeGrid to create a level, problem is the entire level is a single huge mesh.
and I want to use Lumen, so, I have to split this mesh into many smaller meshes.

I’m also open to redoing my level with CubeGrid in a way that would accomplish this.
Any ideas? Looked around for a solution but no luck

EDIT: solution: Simply create a new grid for each “mesh” you want to have. I misunderstood the workflow and did everything in a single cubeGrid actor.

3 Likes

How to create a new grid? For me, the cubegrid is greyed out. And selecting the first grid, and draw as if to create a new building - it really is just the same mesh.

I found a way, I create an empty actor, and every time I want to create a new grid, I select him, and it lets me create a new grid.