Hi,
I already asked a question reffering to the same problem (https://answers.unrealengine.com/questions/215193/communication-between-smartphonetablet-and-pc.html) but unfortunately nobody was able to help me. But I don’t want to double-post, I try to specify my problem:
I got an IPad and I want to be able to send messages to a PC. (In my case I want to handle a camera-movement, so the messages will probably include vectors - the IPad shall act like a remote controller)
To get started I followed some tutorials and worked with session nodes, that worked fine as long as I ran all instances of the game on PC’s (I was able to get 2 seperated PC’s joining one session). But when I packaged the project for iOS and got it to the IPad (with iTunes) it was not able to join a PC-hosted session.
Apart from that, my goal is to have an application running on the IPad that don’t have to be the same as the “hosting”-application on the PC. I guess they COULD be the same and I distinguish the displayed content by the “Is-Host”-Node, but I don’t need to think about this as long as I don’t get the devices connected.
Also, I can’t use C++ code or custom-Plugins on iOS, this is not supported yet.
So anyone got an idea, how I could send messages from my IPad to the PC via network? You would help me a lot!