How to Send Generated Audio to an External Python Application?

The simplest option to write audio from unreal to some file on disk would be using the metasound wav writer node, but if you’d like to capture a full submix this might not be what you’re after, essentially with a little c++ you could write a custom submix effect class that writes the audio buffers it receives to a file or passes them to some external library, which sounds like what you might be after, without c++ though I think that the wav writer might be the only option.