Hi, iam working on a multiplayer game with steam advanced sessions (listen server) in ue4.26. Joining sessions works like a charm, but how can i do, that the user who want to join need to request/ask before he can join?
For example, P1 create a session and P2 want to join. P2 is clicking on the match in the list and send a message to P1, who can accept or not.
Is that possible or is the only way to control that with a password to lock the session?