Hello, i’m working with Unreal engine 4 for a school project. Our lab has 3 network card, 1 real network card that can actually go on the internet and 2 virtual network cards for virtual networks. When we use the blueprint nodes to connect in lan our server/client. They both, by default use the vmnet card to start the server/broadcast. Obviously, since it’s a vmnet they can’t reach each other. Is there a setting hidden somewhere to specify to unreal engine 4 which network card we want him to use (ie network card 1 which has acess to the lan and can connect to internet).
Thank you for your answer.