In buffer visualization i can switch to world normal and see result of the whole scene. Is there a way to create a material that could display the tangent space normal of the scene?
What i’ve got is the customize buffer visualization could be added through BaseEngine.ini file. But because the SceneTexture only has WorldNormal input so I have no idea how to create such material that could show tangent space normal ?
Any tips is glad to know!! Thanks in advance!