I created a complex scene, and used mipmap textures, but I don’t know whether the mipmaps works, how to see mipmap level? Whether can see through the Show Flags or View Mode?
You should be able to check the LOD View mode:
It colours texture based on LOD level for each of the materials/textures used.
This document doesn’t solve my problem.
If I have a LOD model, then will see different color in LOD Coloration,
but my model only used mipmap texture, so only the gray model with LOD Coloration.
He was referring to the texture mip level.
Anyone solve this… im in unreal engine 5 and for a material i need to figure out what mip level im using…