Before i start to explain about the problem, I do acknowledge that you could also just scale the world to be larger but I want to know is this also possible.
I tried to play around in VR template that comes with Unreal Engine and noticed that past certain capsule component sizes, already noticeable around 0.2 scale, the camera starts to behave in unwanted way. Now I don’t claim to know exactly what’s going on but I’ll try to explain it in the best way I can. When the player start’s to move their hands in front of them, the camera won’t render the area between the lenses properly, resulting your hands to be rendered off-center or not rendered at all. However the area doesn’t affect other objects in the world, so it has to be an issue with the player scaling.
If someone has a better understanding about this topic and has been able to scale the player to smaller scales without having the problem with hands I’d love to hear how you were able to achieve that.