How to scale the material

I’m using the vehicle template on Unreal Engine 4.7.1.
It has a floor of static mesh.
I would like to change a material of the floor.
Because that floor is scaled by (X:500, Y:800, Z:2), textures in material will be scaled as same.
I would like to shrink those textures.
How can I solve this problem?

  1. add a texture coordinate node
  2. connect it with the uv from the texture sample
  3. scale the textur up or down :slight_smile:
2 Likes

use a texcoord node

Thank you for your help.
Problem was solved.:slight_smile:

Thank you!