I’m using the vehicle template on Unreal Engine 4.7.1.
It has a floor of static mesh.
I would like to change a material of the floor.
Because that floor is scaled by (X:500, Y:800, Z:2), textures in material will be scaled as same.
I would like to shrink those textures.
How can I solve this problem?
- add a texture coordinate node
- connect it with the uv from the texture sample
- scale the textur up or down
2 Likes
use a texcoord node
Thank you for your help.
Problem was solved.
Thank you!