How to scale Render Target Fluid Simulation?

unfortunately I think it does not work that way…when scaled the waves are much bigger spread…the point splash might have the right scale but the resulting waves are huge…
Maybe it depends on the texture size…but looks like the is not goot solution for me :(…best would be if you can snap these planes togehter and they form a new plane but this does not work either :frowning:
I wanted a 100x100meters plane with small waves :frowning: