I’ve dipped my toes in Niagara today and it is like it sounds - somewhat overwhelming.
I’ve got this dynamic ribbon serving as the beam in the pic:
It is scaled based on its length with Scale Ribbon Width
, easy enough:
- how can I also scale it with camera distance? I feel like particle scale / size and camera distance should naturally go hand in hand. I can, of course, push it in through a parameter but was hopping the emitter can pick it up closer to the metal, so to speak.
- can the ribbon Start & End be scaled separately, like a regular spline?
- or is this not how things work at all and this should all be done in material instead?