Which it does. I’ve been using the built-in MF named WrapFloat2 to get the job done on the first tile. But the problem with that function is that it wraps between 0 and the given end value to wrap at. So, the first tile, which starts at the UV Coord 0 tiles perfectly and scales. But when I move to tile 2 or tile 3, the wrap starts from the beginning since it is wrapping from the start. It then starts to look like this
I have gotten both parts of the material that I want in the same material working separately.
I have successfully been able to make a material with a texture atlas and have been able to pick the correct texture atlas and I have made a material that scales, tiles, and wraps perfectly but I haven’t been successful in making a material that both picks the correct atlas tile and scales it.
But I have been able to make a material that selects the individual tiles on an atlas.
What I’m trying to figure out is, how to also scale any part of the atlas and have it be tileable like this
For example, let’s suppose I select U4 and V5, which would be the tile E3. Now, how do I scale that part and have it be tileable like in the gif above.