I’m creating a skybox using the ParamCube being fed by Camera Vector method. Is there a way to scale the cubemap texture down in the material? It looks like it is zoomed at 100% and I want something closer to 15%.
I’m creating a skybox using the ParamCube being fed by Camera Vector method. Is there a way to scale the cubemap texture down in the material? It looks like it is zoomed at 100% and I want something closer to 15%.