How to save games for Geometry Collection Actor?

@zyquan yes, I am doing that in Removing elements from a Chaos Geometry Collection at runtime (destroy active transforms)

I am just not sure how to load them after, how to de-serialize them properly. CedUE told me I should use the Geometry Collection Physics Proxy to disable simulation on the broken pieces, but I still have to hide the pieces somehow, which I am not sure how to do.