so for example we have 2 levels : (level 1) and (level2) so the character goes from level 1 to level 2 the blueprint logic saves that the main level is level 2 so even if u close or restart the game it starts directly from level 2 (kinda like saving progress but just by level i dont care about what the player has done during his game in that level i just care about the level 2 loads even if he closes the game ) . thank you
Yes, that looks ok except you only need to make the save game once, not on every overlap. Once made it exist forever…

