I have a system implemented that:
1 - Spawns an actor with a Random Mesh
2 - Saves game object, with save reference and one local array / save array for game object
3 - Tries to load the data
Problem: The mesh array is empty - i’m wondering if it is because it cannot save meshes.
How can i go around this problem?
Error:
LogUObjectGlobals: Warning: Failed to find object 'Object None.None'