How to Sample a Texture with HLSL in SM6


I am trying to Sample a Texture via HLSL, but it tells me that Sample() is not a valid Function in SM6_6…

How am i supposed to sample a Texture via HLSL?

You can view the HLSL of any shader using the menu at the top. Plug in a texture sample to something, open the code, read how it’s generated there, and copy it into your custom node.