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GEngine->GameViewport->Viewport->TakeHighResScreenShot();
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GEngine->GameViewport->Viewport->TakeHighResScreenShot();
Hi,
I want to get a screenshot by using “shot” command, so I write some code below but after running it I can not get a png file in Saved\Screenshots\Windows\ folder:
auto controller = UGameplayStatics::GetPlayerController(this, 0);
FString command = TEXT("shot");
controller->ConsoleCommand(command, true);
these code below also failed:
FString command = TEXT("shot");
GetWorld()->Exec(GetWorld(), *command);
Can anyone tell me why these doesn’t work?
After I run this statement, I cannot find any screenshot png files in my project folder. What’s wrong with my project…
After I peek the definition of “shot” in engine source code, I find an awful way to take a shot and save the png file:
GEngine->GameViewport->Exec(NULL, TEXT("SCREENSHOT"), *GLog);
GEngine->GameViewport->ProcessScreenShots(GEngine->GameViewport->Viewport);
It would be simpler to call FScreenshotRequest::RequestScreenshot(fileName, bShowUI, bAddFilenameSuffix)
directly.