Hello!
I’m using behavior tree for the first time and I was wondering what the best way of choosing a specific branch. For instance, lets say I have one selector that has 3 children : Working, Eating, Bathroom. If I wanted working to eventually start executing bathroom, what’s the best way of doing it? Is there an easier way than just having decorators check if a key is equal to certain value? Can I not just say execute the sequence that is named bathroom?
Thanks!