I am trying to create a night sky where the sky is mirrored both on top (which is normal) and below which is where the exponential height fog would usually be. I thought I could do this by rotating blue print BP_Sky_Sphere but apparently the rotation of the blueprint does not affect the rotation of where the sky is shown. On looking at the blueprint I am not able to cipher where the rotation value is to target the rotation of the sky. Would anyone know where or how I could rotate the sky?