How to Rotate the default BP_Sky_Sphere so that the sky is underneath

Hello,

I am trying to create a night sky where the sky is mirrored both on top (which is normal) and below which is where the exponential height fog would usually be. I thought I could do this by rotating blue print BP_Sky_Sphere but apparently the rotation of the blueprint does not affect the rotation of where the sky is shown. On looking at the blueprint I am not able to cipher where the rotation value is to target the rotation of the sky. Would anyone know where or how I could rotate the sky?


image

You have to edit the material. And they’ve made the assumption throughout the whole thing, that it’s this way up. Which is fair enough, I guess.

I had a quick look at the material, nothing obvious.

1 Like

Would editing the material rotate everything? like the clouds and the ground fog? and how would I go about doing this?

1 Like

By quite extensively rewiring it.

I did it once, but can’t recall what I did.

1 Like