Hi there!
Sorry about this noob question, but I tried searching for a solution for it with no success.
I would like to know if there is any node in the Material Editor that can rotate a texture sample 90 degrees. I thought that the TextureCoordinate would do that, but it seems it does not.
If there is no option for it in the material editor, is there any other option besides changing the original texture file?
Hey guys, slightly struggling with this, I’ve got to this point, but when I plug in the rotated values into the customised UV0, my image is just drawing black.
CustomRotator can be used for this indeed, note that additionally the CustomRotator will need to have the UVs input connected to a Texture Coordinates node or “TexCoord”
I have a carpet tile (500x500mm) that needs to be laid down at random 90 degree angles to create the desired pattern on my office floor mesh. How do I get a bitmap to randomly rotate by 0, 90, 180 and 270 degrees (nothing in between)? Can this custom rotator be used somehow?
The easy answer would be to put the rotation angle as a parameter, and making your floor tiles a blueprint, so you could choose randomly through BP scripting. is it viable for your situation?