I have a targeting system without a lock-on that is working, but the translation is too fast I want to Interp it but only just for one time, not constantly keep it locked-on, only till the camera reaches the target, how can I do that? something like the old MMO RPGs.
I thought of a bool that is true when I press then false when it reaches the target rotation and set the RInterp on tick but that would open the way for a lot of bugs if the player tried to move the camera during the Interp as the Interp will always try to reach that exact rotation before setting the bool to false