Hello,
I am trying to reverse the results from Blend_Overlay node. My expected outcome is to have the exact same image as it was before I fed it to Blend_Overlay and it was blended with blend picture.
To more context into why I need this setup, I have a landscape material with overlayed texture. Seems like the overlay is done by using Blend_Overlay. I am also using RVT. The problem is that the blend from landscape on the blended mesh is of different color. When i disable Blend_Overlay everything works fine, but naturally I lose texture overlay and repeated patterns become an issue.
So my thought was to just try to reverse the Blend_Overlay of the blended part since if I put color tint parameter it works and I can adjust the color of that small blend strip quite well, but it still is not perfect as when i disable Blend_Overlay and not to mention if landscape has more irregular colors mesh will blend on one site but color is not right on other side.
Any help is appreciated.