How to revent a grabbed mesh from coliding with the player (VR)

Ok, I have this VR game and to enable movement with the stick, I had to make a character object… So far all good but when I grab an object, if that object overlap my character sphere, the game try to separate the two (collision enabled) by moving me away, so If I just keep the object and place the hand on my chest, it will make me fly…

I did found a workarround by disabling the object colision when I grab it and enabling it back when I drop it but here, the object won’t collide with anything thus in case of a saber, won’t be able to hit an enemy… Is there a way to just disabled that grabbed object collision JUST FOR ME but keep it on for everything else?

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I have the same problem. Can anyone help with this?