I’am able to respawn correctly, in multiplayer too, after taking damage because I can respawn the character and posses it before the previous one gets destroyed (aslo all the event is executed in server, see AnyDamge event node).
Instead, when I touch a killZ volume, the actor gets destroyed along and I have problems to possess the new player character. In this case function like getController doesn’t work(it return None). get player controller doesn’t work on multiplayer cause it always returns the 0 index one…
Same thing when player character get destroyed by other events.
Any idea???