How to respawn(multiplayer too) after touching KillZ Volume

I’am able to respawn correctly, in multiplayer too, after taking damage because I can respawn the character and posses it before the previous one gets destroyed (aslo all the event is executed in server, see AnyDamge event node).

Instead, when I touch a killZ volume, the actor gets destroyed along and I have problems to possess the new player character. In this case function like getController doesn’t work(it return None). get player controller doesn’t work on multiplayer cause it always returns the 0 index one…

Same thing when player character get destroyed by other events.

Any idea???


Add a actor from “place actor” on the place where you want to respawn the player select it and open level blueprint get its reference and do the same as shown in picture. Then open the default pawn blueprint go to class default and find a section pawn in that set auto possess to player 0 or whatever player