I’m try to use FMassSpawnedEntityType::GetEntityConfig
in a C++ plugin. That method is from the MassSpawner Module here. So in my Plugin.Build.cs I added "MassSpawner"
to the PrivateDependencyModuleNames
but I get error:
LNK2019 unresolved external symbol “public: class UMassEntityConfigAsset * __cdecl FMassSpawnedEntityType::GetEntityConfig(void)” (? GetEntityConfig@FMassSpawnedEntityType@@QEAAPEAVUMassEntityConfigAsset@@anonymous_user_9674a66c) referenced in function “…”
Any idea how to resolve?