I am having this error every time I am packaging my files. how much I understand is that its some path error but I don’t know how to solve it.
this is the error message: UATHelper: Packaging (Windows (64-bit)): ERROR: System.ArgumentException: Staged filesystem references cannot end with path separators (MultiplayerShootout/Content/).
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: DDC Resource Stats
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: =======================================================================================================
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: MaterialShader 0.17 0.17 0 8.83
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Texture (Inline) 0.08 0.08 0 33.97
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Texture (Streaming) 0.06 0.00 0 23.32
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: StaticMesh 0.04 0.04 0 6.62
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: PhysX (BodySetup) 0.02 0.02 0 3.81
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SoundWave 0.02 0.02 0 2.75
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: GlobalShader 0.02 0.02 0 2.63
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: DistanceField 0.01 0.01 0 2.40
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NavCollision 0.00 0.00 0 0.06
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SkeletalMesh 0.00 0.00 0 0.68
UATHelper: Packaging (Windows (64-bit)): LogInit: Display:
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Warning/Error Summary (Unique only)
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: -----------------------------------
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogModuleManager: Warning: No filename provided for module OnlineSubsystemSteam
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogModuleManager: Warning: ModuleManager: Unable to load module 'OnlineSubsystemSteam' because the file 'D:/Epic games/UE_4.19/Engine/Binaries/Win64/' was not found.
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Warning: [Compiler BP_Projectile] Set Physics Angular Velocity is deprecated; Use SetPhysicsAngularVelocityInDegrees instead
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Warning: [Compiler BP_Projectile] [0007.46] Compile of BP_Projectile successful, but with 1 Warning(s) [in 86 ms] (/Game/Blueprints/BP_Projectile.BP_Projectile)
UATHelper: Packaging (Windows (64-bit)): LogInit: Display:
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Success - 0 error(s), 4 warning(s)
UATHelper: Packaging (Windows (64-bit)): LogInit: Display:
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): Execution of commandlet took: 3.34 seconds
UATHelper: Packaging (Windows (64-bit)): LogOnline: Display: OSS: FOnlineSubsystemNull::Shutdown()
UATHelper: Packaging (Windows (64-bit)): LogOnline: Display: OSS: FOnlineAsyncTaskManager::Stop() ActiveTask:0000000000000000 Tasks[0/0]
UATHelper: Packaging (Windows (64-bit)): LogOnline: Display: OSS: FOnlineAsyncTaskManager::Exit() started
UATHelper: Packaging (Windows (64-bit)): LogOnline: Display: OSS: FOnlineAsyncTaskManager::Exit() finished
UATHelper: Packaging (Windows (64-bit)): Took 9.4716883s to run UE4Editor-Cmd.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): ********** COOK COMMAND COMPLETED **********
UATHelper: Packaging (Windows (64-bit)): ********** STAGE COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Creating Staging Manifest...
UATHelper: Packaging (Windows (64-bit)): Copying AppLocal dependencies from D:\Epic games\UE_4.19\Engine\Binaries\ThirdParty\AppLocalDependencies\Win64 to Engine/Binaries/Win64
UATHelper: Packaging (Windows (64-bit)): ERROR: System.ArgumentException: Staged filesystem references cannot end with path separators (MultiplayerShootout/Content/).
UATHelper: Packaging (Windows (64-bit)): at StagedFileSystemReference..ctor(String InName)
UATHelper: Packaging (Windows (64-bit)): at StagedDirectoryReference..ctor(String Name)
UATHelper: Packaging (Windows (64-bit)): at StagedDirectoryReference.Combine(StagedDirectoryReference BaseDir, String[] Fragments)
UATHelper: Packaging (Windows (64-bit)): at Project.StageAdditionalDirectoriesFromConfig(DeploymentContext SC, DirectoryReference ProjectContentRoot, StagedDirectoryReference StageContentRoot, ConfigHierarchy PlatformGameConfig, Boolean bUFS, String ConfigKeyName)
UATHelper: Packaging (Windows (64-bit)): at Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC)
UATHelper: Packaging (Windows (64-bit)): at Project.CopyBuildToStagingDirectory(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild()
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\aniru\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+games+UE_4.19\UAT_Log.txt for full exception trace)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error
I am having this error irrespective of what project file use. Please help me with the error. if you need more details please feel free to ask I will update.