When using Live Link, it is normal for the head to move and the mouth to make movements when the body has an animation. However, there was a problem when using Metahuman SDk’s Talk, which is “voice to speak”. When the body has an animation, the entire head will return to the initial state to speak.
like this:
Should I modify the Animation Blueprint? Or use another method using Audio2face?
My question (actually probably the same question):
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How to make the body move so that only the mouth moves when speaking?
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How to split the head part, that is, the Live Link only controls the eyes, or only the mouth, or only a certain bone (controlling the Rig)?
If you can, please try to give a complete picture display, I am a newbie, thank you!