Hi everyone,
First off, I’m not a programmer, I specialize in video production, so sorry if I’m missing something obvious.
I’m trying to set up a VR level using the Oculus Quest 2, but I’m running into a slight issue.
My level is just a simple box shaped room with the player spawned inside it.
On all 4 walls there are planes, and each of them plays a looping video.
I had to add the sound components separately since I needed access to the “Focus” functionality, so that the player can only hear the sound coming from the video plane they’re facing.
Here’s where my issue lies - as the videos loop, the audio starts getting out of sync, so the fix I came up with was resetting the level every couple of minutes.
Although this works fine in PIE, when I package it to the Quest 2 it just quits the game instead of resetting.
Is there a way I can just reset the audio components and media players every couple of minutes, instead of the whole level?
Any other fix I could try?
Pic is from my level blueprint, where I’m calling the videos at begin play and resetting the level after 180 seconds.
Thanks in advance