As topic question^.
I have set “Disable Cloth Simulation” to false and then true again, and it just saves its erroneous state. I’ve suspended and started, but it saves it still. There is no BP node simple for “Reset Cloth Simulation”, though I seem to remember there being one. Am I missing it somewhere? Is it CPP only? I’d appreciate a pointer in the right direction.
For reference, I’m getting a crash because somehow a cape is physics-ing to extreme distances and leaving the world-space. Unsure exactly why, but a reset would be a simple fix for this. I believe large world coordinates would also fix the crash, but I do not believe that that is the best solution, as the cape would still be glitched far away and taking 200ms of performance being so glitched and confused. My poor CPU.
Found “Force Cloth Teleport Next Update And Reset” – Don’t know why but it wasn’t showing up last time, found it with context checked off. Think I recompiled my project, maybe live editing made the VM confused what type my SKM was. Oh well.
Since I couldn’t find this answer through google, here it is. Good luck, next person.
For reference the error was: Assertion failed : IntFitsIn <OutType >(In) [File :D:\build++UE5Sync … h ] [Line : 163] Loss of data caused by narrowing conversion ."
Google also didn’t help there!