How do i replicate the physics state " location " of a static mesh , any key?
As long as i know when you replicate movement the character mesh gets replicated…
How do i replicate the physics state " location " of a static mesh , any key?
As long as i know when you replicate movement the character mesh gets replicated…
Bump(); Bump(); before in UDK you could use KActors that automatically replicated the location.