Try set SetReplicateMovement(true);
on door actor and replicate the Door static mesh. Also, make sure to create a RPC on server to play the timeline. Make sure to read: Multiplayer Network Compendium | An Unreal Engine Blog by Cedric Neukirchen
Try set SetReplicateMovement(true);
on door actor and replicate the Door static mesh. Also, make sure to create a RPC on server to play the timeline. Make sure to read: Multiplayer Network Compendium | An Unreal Engine Blog by Cedric Neukirchen