How to replicate instanced static mesh component?

Hello,

I have a game where you can swap trees with blueprints so that you can cut them. The problem is that I don’t know what approach to use in order to replicate the swapping with other clients. Can some one please help me getting started so that I can pursue on my own?

Thank you very much !

You want to look into repnotify with probably a bool IsTreeCutDown. Replication is easy once you learn it, but a major pain to learn for a noob. The video tutorials aren’t too bad though. You can download the example project from epic thats used in the tutorials and look at the treasure chest.

Could you please link the tutorial you’re talking about?

ISMC do not support replication, Ark uses a custom ISMC which does support it.

is that available somewhere?