How to replicate characters color on Client

Im working on a Multiplayer project, Im able to choose my favorite color for each player, and I can even see it on the server, I can see every player with the color they choose, …but since there is no GameMode and the client cant see all the PlayerControllers (where I save the data of each character color) …I can’t replicate the colors corectly on the client… …the best I got is every player except the client it self, with the default color

Not sure if this is what you need but, try create a custom node from server that then calls a custom node set to multicast and put your blueprint logic there.