How to Replicate an Actor's Timeline Animation via Mouse Click?

I’m having trouble getting this setup to work. I have a top down game and I want to the player to be able to click on a door and have it play an open animation, but I can’t seem to get the server to respond to the client’s request. If I click it on the server it works fine and replicates everything to all the clients just dandy, but clicking on the client does nothing. I tried using an OnActorClick event within the door but that didn’t seem to work either. How would you guys go about setting something like this up?

My PlayerCharacter:

The Door Blueprint

Figured it out after finding this post. I didn’t realize all client requests have to come from within the player’s pawn or controller.

Hi can you please post the blueprints where you requested the events to happen from player’s controller or pawn