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How to replicate a Hit Event or is there any workaround?


The actor is a target mesh with blueprint
Other actor is an arrow projectile.
I have set both to replicate and they do, but the hit event not fires on client

Apply Damage … Apply Damage | Unreal Engine Documentation

Event Any Damage … Events | Unreal Engine Documentation

Thanks But I need the Hit Location node wich is not present on any damage, also I could call event Point Damage but I can call it only inside of Hit Event.