The actor is a target mesh with blueprint
Other actor is an arrow projectile.
I have set both to replicate and they do, but the hit event not fires on client
Apply Damage … Apply Damage | Unreal Engine Documentation
Event Any Damage … https://docs.unrealengine.com/en-US/Engine/Blueprints/UserGuide/Events/index.html#eventanydamage
Thanks But I need the Hit Location node wich is not present on any damage, also I could call event Point Damage but I can call it only inside of Hit Event.