How To Replicate a Capsule Component Event in a client from a listen server?

Hi, im trying to create a wallrunning mechanic for my multiplayer game. The wall running works fine on the server but im having issues with the replication.

The Wall Run Direction and Wall Run Side variables let me do the wall run; the problem is that the client can´t access to them. I don´t know if it is because of the OnComponentHit Event. Is there a way to make the OnComponentHit(CapsuleComponent) properly work on the server.

The Find run direction and side just detects the side of the wall im walking with and enumerator.

My Client Begin Wall run event just sets the gravity and wall running variable of the character; which i already tested and the client is detecting those variables. I believe the problem comes from the Capusule Component Event that the client is not detecting.

I Followed this tutorial


Any help would be really appreciated!!!

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