Hi,
In my recent project, I need to show the camera view onto the viewport. I did try the SceneCaptureComponent2D, but the effect is kind of low like it will remove some part of light or other things, just not like the character camera.
I am looking for a way to render the Camera Component view onto the viewport like the UE editor did. Is there any way to achieve this?
Here is the picture shows what I mean:
You can see in the scene, there is a camera in the level and when I choose it, it will show the view of this camera in the right corner. Can I achieve this in the run time? Like in the run time, I control a pawn with a camera component to see the camera view and then on the corner, there is a second camera view.
Thanks for your reply.