i am trying to make a capture for a weapon and let player update material for that weapon to see what there changes will look like , when ever i try this if i have the widget open in both clients the texture is updated for both, I dont know how to explain it but the gist is i have a actor that holds the gun and scene render component. that renders to a texture target and a material that allows my image to show it in UMG
I spawn the actor and save reference to it and then it gets funky by itself 1 client its fine but if i open a second client any rotations i make a happen on client 1 and 2 and any material updates also happen on both clients
if anyone knows of the best way to achieve preview that players can update and not be shared among clients that be great
i really dislike making the skin weapons, then screenshot them and then having a static image to choose from as its very boring that way
i followed this tutorial for rotation and use dynamic material instances to change material for the selected meshes
Tutorial Unreal Engine 4 - 3D Item Preview Widget - Part 1 - YouTube