UE issue is: I use Cloner Actor in Motion Design Mode to create growing ivy foliage covering building facade and I want to render (in sequencer - 4200 frames) only facade with shadow made by ivy foliage. I want to hide ivy objects generated by Cloner Actor, but I want to see shadows of those ivy objects dropped on the facade.
I can do this for regular static meshes (in Details panel for each mesh I check “Hidden shadows” and unchech “Visible” which gives me what I want) but for objects created by cloner I can’t do it, because:
With particular cloner selected, in its Details, if you select ClonerComponent (AvaClonerComponent) is gives me warning Native components are editable when declared as a FProperty in C++. At this moment all setting and properties for this component are grey and I can’t change desired values. How to declare native components as a FProperty, or how to enable those properties in Details panel?
I am expecting that if I could check Hidden Shadow and Hidden in Game, it will do what I need.