I am working on a shooter FPS game, similar to Serious Sam or Painkiller. What I would like to achieve looks like this:
So basically, renders the whole image in grayscale, and renders in a specific color only materials which are marked by it.
How is this achievable? I’ve watched post-process tutorials, I can make the image grayscale, but how to filter a few materials so it renders them normally, just like in those 2 images?