how can i ignore the Z Depth Buffer and Render a Material (applied to a Text Renderer) before anything else?
I’m trying to setup a virtual reality menu with the oculus rift, without having to move the player to another room. please don’t argue about the design decision.
In the Content Directory window, enable Engine Content, find the material used by the text renderer and copy that material to your own content directory.
Change the materials Blend Mode to be translucent.
In the category Translucency, set ignore depth test to true/checked.
Apply material to your text renderer and you will have your always visible text.